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Update JoE to work with SdV 1.6 #59
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Improve translation According to: https://zh.stardewvalleywiki.com/%E5%8F%8B%E8%B0%8A#.E7.A4.BC.E7.89.A9_2
… Added Heavy Tapper to machine list. Added new option AutoDepositSeedMaker.
…should be working, what doesn't work, and what hasn't even been tested yet.
Treasure Auto-grab, Auto eat, Autofisher - AFK, Auto Reel Rod, Fish I…
Merge translations into develop16
…Still not fully tested though.
…chable fish, furniture and non-standard IDs
Fixed fishing probabilities to account for duplicate entries, non-cat…
…ity window and bait/bobber display
Fixed Harvest Automation for Mod Added Crops
Updated probability code, magic bait, expanded window and tackle display
…g water amount. Updated docs FeaturesAndConfigs.md and WhatsNew.md
…() into AnimalAutomation. Seed Spots now work. Changed frequency of JoE actions to once every 6 ticks (shorter than the previous 8 ticks). Now actions are approx ever 0.10 second.
… Mode [60 ticks] or custom N ticks per JoE update.
…uration types to HashSet from List. Double the amount of resources from FarmAnimals if they have eaten an AnimalCracker.
Updated Feature and Config
…est_slime_balls Add option to harvest slime balls
Fish Probability Major Update
… Moved AutoReel check from NthTick to every tick. AFKFishing should work again.
Minor Probability fixes
Create fr.json
…om Caranud. Fixed where DontEatThat doesn't recognize changes during game.
Probility Fixes
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